The design process is a dynamic journey that does not take place immediately. It is becoming much more difficult if you do not grasp the fundamentals. So to relieve your struggles, we have created a list of some stuff you need to know about UX UI design.
UX and UI are not the same
Using the words User Experience (UX) and User Interface (UI) interchangeably is a typical misunderstanding. However, it is necessary to differentiate between the two. It may be a surprise to others but the UI is really part of the UX.
In theory, user interface design emphasises on the accessibility, usability, simplicity and transparency of the product/service. Briefly, how consumers are willing to overcome a specific interface issue and how easy/hard it is. User Design, on the other hand, deals with the visual environment of the product/service. It reflects on the look and sound of the product or service.
You are not the intended demographic
Designers, developers and innovators always presume the future consumers of their goods are like them. This is a huge error. The psychological term of this propensity is a false-consensus influence. Basically, people believe that others have the same views and respond in the same manner in a given situation as they do. A number of people have tried it before you and it did not end well for them. Whatever product you create, there is a strong probability that potential customers will usually not be like yourself. Very definitely, they have diverse personalities, different mentalities, different mental styles, and different ambitions.
UX can be a way of thought, not a move in the process
The wheels ought to keep spinning because you have got a deadline to follow. This is a popular reason why UX is not prioritised. It is also a common way to see if the company has learned what UX actually is. User Interface Planning is not a method that the staff has to execute, it is a way of thought. You should always have a high degree of customer interface in mind when planning and creating the items.
Pages must be available with a limit of 3 clicks
Well, that is just partly accurate. The notion that any remote corner of your product can be reached within a few clicks is clearly false. Not all potential knowledge has to be the first item consumers can see. A perfect example is the “Company” icon. For those who are interested in the past of the business, they should delve into it and dig around. In an environment where people report low levels of attention span maps, you need to concentrate all your attention on what provides meaning to your customers, critical knowledge.
Adapt style for low attention span
Speaking of attention span, you need to be crisp while you service your users, do not flood them with details. The attention span is described as the amount of time that someone spends on a task without being interrupted. In 2015, Microsoft published a report that showed that the average human attention period had dropped from 12 seconds to 8 seconds. That is some creepy material, essentially, we have got a shorter attention span than a goldfish. Yeah, it was a freaking goldfish. So, when you plan the idea, ask yourself, “Will the goldfish be able to use it? “If not, head back to the drawing board.
Leave your ego behind
By making clear views, much of which were right, otherwise they would not be able to experience their degree of popularity. This is a reality that creates ego. But when it comes to delivering a terrific experience for the users, the ego has no room in the process. So when you head to a training session or an internal test session with your friends, drop your ego at the entrance. This is a really useful inspiring statement. It looks fantastic whether it is written in Helvetica, printed and framed, and hung at the entrance to the office spaces that are truly collaborative.
Using the actual material while designing
Do not use dummy placeholders all over the place while you demo a new concept. It is hard to get a product that is not focused on original content, whether it is text, pictures or videos. It is not far from suggesting that architecture is an advancement in the material. But several make the error of placing Lorem Ipsum in their concept, not taking material into consideration throughout the design process.
Keep Things Basic
Simplicity is King, and the Queen is the continuity. In the sense of digital goods, accessibility ensures that it is simple to grasp and communicate with your items. Your customers do not need to read notes for how to use the software or provide a sitemap to work around it. It is part of the role to make things transparent and gently direct them from where they are headed to where they need to go.
Prototype
There is nothing worse than a production process trapped in the cellar, never to see the light of day before the huge curtain is revealed. The design process for interactive devices should have a prototyping stage that involves consumers who are currently developing the device. Usually, a lot of work is being taken to build something that we think is perfect. But the longer you wait to validate this greatness, the more stressful it is to discover that the answer does not perform as planned until consumers have their hands on it.
Prototyping helps you to evaluate a theory before investing time with an engineering or production team setting up the final product. For this reason, designers should use various modelling techniques. A valuable method is called rapid prototyping. It is a common method to easily build the future state of the product, whether it is a website or an app, and to test it with a community of users.
Conclusion
We hope you can feel more positive regarding UX and UI architecture after reading this post, and you are ready to start developing your own app/website! If you need to learn UX UI design, take a look Blue Sky Graphics.